Free Encyclopedia of Ecommerce :: Free Encyclopedia of Ecommerce :: Realnetworks Inc - Early Development, 1994-1996, Offerings Expand To Include Video, 1997, Rapid Growth And Development, 1998-2001
 

Realnetworks Inc - Rapid Growth And Development, 1998-2001

By 1998, more than 20 million RealPlayers had been downloaded and more than 150,000 Web sites used the firm's software to offer streaming content. Early in 1998, RealNetworks rolled out Mobile Daily Briefing, an Internet site that provided audio content to portable devices. In February, it acquired competitor Vivo Software Inc., which developed applications that Web developers used to create streaming digital media. The acquisition, which was completed in late March, increased RealNetworks' market share and added a base of talented individuals who could further develop RealNetworks' product line. It also was in 1998 that RealNetworks formed an alliance with Internet advertising firm 24/7 media to create an advertising network of Web sites offering rich media content. Prior to forming the alliance, RealNetworks had conducted an analysis of Web sites that included rich media ads and found them to have higher response (click-through) rates than traditional ads. The new network presented broader rich media opportunities to advertisers.

In November of 1998, Microsoft announced that it would sell the minority stake it held in RealNet-works. Glaser cited growth in the streaming media market, and the fact that Microsoft was an emerging competitor, as reasons for the move. Glaser eventually claimed that Microsoft added code to its Windows operating system that caused operating problems for RealPlayer, and tension developed between the two companies. Also in November, RealNetworks shipped RealSystem G2, which included 3D technology and search tools for finding multimedia content, along with many other enhancements. Revenues for the year reached $66.4 million.

Several developments unfolded at RealNetworks in 1999. The company introduced its free RealJukebox, which allowed users to record near-CD-quality versions of their own music onto PCs, and RealJukebox Plus, a premium version of the free product which the company heralded as "the first complete digital music system with CD-quality recording and playback." After the beta version of RealJukebox was launched in May 1999, RealJukebox quickly became a hit with computer users. Media Metrix placed the number of unique users at 2.2 million after only one month. In September, RealNetworks named Thomas Frank as the company's COO. Two months later, it announced the formation of the Real.com Network, which provided users with a single source for locating and accessing a wide variety of streaming media. RealNetworks also unveiled RealPlayer 7, which performed better than its predecessors and included better navigation capabilities. Seven days after it was introduced, a record-breaking 3 million copies of the new player had been downloaded. On a sour note, RealNetworks was hit with two class-action lawsuits in 1999. The company was accused of violating user privacy by collecting information about their listening habits without consent. However, good news came in the form of healthy net revenues, which soared 98 percent over the previous year, reaching $131.2 million.

Venturing into the new millennium, RealNet-works acquired Netzip Inc. in 2000. Netzip developed software for managing the downloading of files via the Internet. The acquisition improved RealNetworks' ability to deliver its products to customers throughout the world. In 2000, the company also introduced Real.com Games, a site for downloading computer games from leading developers, and unveiled nine international editions of RealJukebox and RealPlayer 7. Adoption of RealNetworks' products continued to soar. Media Metrix indicated that approximately 29 million people used RealPlayer during March. Additionally, the number of unique registered RealPlayer users exceeded 115 million. RealNetworks introduced RealPlayer GoldPass in 2000, which it described as "the first all-in-one media subscription service on the Internet combining premium audio and video content, value-added software and games, and advanced services for consumers." Subscribers to the service would surpass the 150,000 mark by the end of January 2001. Besides introducing improved product offerings in RealVideo 8 and RealAudio 8, the company ended 2000 on a positive note as net revenues increased 84 percent over 1999, reaching $241.5 million.

In February 2001, Larry Jacobson was named RealNetworks' president and COO and assumed responsibility for the firm's daily operations. A graduate of Harvard Business School, prior to joining RealNetworks Jacobson served as president and COO of Ticketmaster Corp. and president of FOX Television Network. The company introduced RealArcade, which expanded the existing gaming offerings on the Real.com Games Web site. RealNetworks also joined with AOL Time Warner, EMI Group, and Bertels-mann to create a separate, independent company known as MusicNet to offer a subscription-based online music service. As high-speed Internet connections became more commonplace and the processing speed of the average PC increased, the market for streaming digital media looked promising, boding well for the future of RealNetworks.

FURTHER READING:

Dreyfuss, Joel. "RealJukebox is Real Hip." Fortune, June 7, 1999.

Lenatti, Chuck. "Multimedia Gets Real." Upside, August 1999.

Mardesich, Jodi. "Can Microsoft Kill the Video Star?" Fortune, October 26, 1998.

"Progressive Networks Announces RealVideo." Seattle, Washington: RealNetworks Inc. February 10, 1997. Available from www.realnetworks.com.

RealNetworks Inc. "Company Information." Seattle, Washington: RealNetworks Inc., November 12, 2001. Available from www.realnetworks.com.

Williamson, Debra Aho. "RealNetworks Transforms into Web Media Company." Advertising Age, July 17, 2000.

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